168极速赛车 Comments on: Interview With Stephan Schutze https://www.thesoundarchitect.co.uk/interview-with-stephan-schutze/ Tue, 13 Aug 2013 18:55:00 +0000 hourly 1 https://wordpress.org/?v=6.1.7 168极速赛车 By: hzandbits https://www.thesoundarchitect.co.uk/interview-with-stephan-schutze/#comment-23 Tue, 13 Aug 2013 18:55:00 +0000 http://www.thesoundarchitect.co.uk/?page_id=738#comment-23 Thanks for the article! For me, the epiphany of how immersive game audio and music can be, came with Baldur’s Gate II and Half Life. Of course, what made the music so powerful in HL, was the fact that there was so little of it!

]]>