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Comments on: Interview With Stephan Schutze
https://www.thesoundarchitect.co.uk/interview-with-stephan-schutze/
Tue, 13 Aug 2013 18:55:00 +0000
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By: hzandbits
https://www.thesoundarchitect.co.uk/interview-with-stephan-schutze/#comment-23
Tue, 13 Aug 2013 18:55:00 +0000http://www.thesoundarchitect.co.uk/?page_id=738#comment-23Thanks for the article! For me, the epiphany of how immersive game audio and music can be, came with Baldur’s Gate II and Half Life. Of course, what made the music so powerful in HL, was the fact that there was so little of it!
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